Benson & Bones is a whimsical 2D pixel-art Souls-like featuring tight, responsive combat, deliberate checkpoint progression, and a strange world full of danger and charm.

The Story

You awaken from a grave with no memory of your past. The dead are rising. Fortunately, a clever dog named Benson has other plans for you.

Together, you set out on a path through haunted lands filled with deadly enemies, powerful gear, and elemental spells to master. Hunt down a mysterious antagonist and unravel the truth behind your sudden re-awakening.


Features

  • Fast-paced combat with animation-cancel depth
  • Souls-inspired checkpoint and death mechanics
  • Unified inventory and item collection log
  • Dozens of magical spells and weapon abilities to unlock
  • Visual progression - unique armor layers for every animation


Public Demo

Demo (browser)
In the browser build, you can choose whether to begin at the very beginning or jump past the introduction and right into the action! Note that the browser build does not have any save data -- to save your game, please download the windows build of the demo. 

Feedback would be greatly appreciated. You can join our Official Discord!


Download

Download
Demo 50 MB

Install instructions

  1. Download the .zip file.

  2. Right-click the file and select Extract All.

  3. Open the extracted folder.

    4. Double-click BensonNBones.exe to launch the game.

Development log

Comments

Log in with itch.io to leave a comment.

Let me skip the intro!

(1 edit)

Oope, sorry, you can skip with spacebar. I'll display that at the bottom of the screen in the next build!

Still need to wait a bit till you can skip
Also a fast feedback:
1. Had issues with the arrows on the foot, I thought was the direction to go and followed it for a bit going always at a back end, when I figured out it was the attack direction

2. the fishing mechanic is a bit confusing, you need to press F and wait, when hooked you do not press anything(?) then Space Bar(that is for rolling) for catch it and if you press F again you exit. Instead you cold press F the first time, then an "F" come out when you hook it, and F again to catch it. if you press F in the wrong time you exit.

Thank you for the feedback! Both of your points are very helpful. I had not considered how the attack direction indicator might be misinterpreted as a guide. And for fishing, I can see what you mean. I like your idea to add a timing based action for "hooking" before the reeling it in part, as well. I'll see what I can do!

Gostei! Está bem divertido e polido!